Dream Star is a fortune-telling game released by Pressman in 2001.
Game Contents[]
The Board[]
Dream Star unit[]
The main unit of the game is a large, electronic star with five light up points, and a light sensor in the center. When a player passes their hand over the light sensor, the lights on the star will flash in a clockwise roulette as a musical sound plays. After a few moments, either the star will "ding" and one light will point, or a magical sound is heard as all five lights flash.
Object[]
The object of the game is to collect one card from each of the following categories, Love, Style, Achievement, Coming Soon, and Surprise, then land on the finish space.
Gameplay[]
All players sit around the gameboard; the youngest player goes first, and play passes to the left.
On their turn, the player waves their hand over the Dream Star, just a few inches above the center of the unit. The lights will flash in roulette, then either one of two things will happen: one light lights, or all the lights light.
When one light lights, take the top card from the deck the light is pointing to and read it aloud. The card will predict what will happen to the player (ie. they will discover true love, they will win an award, they will have a messy bedroom, and so on). The card will also tell the player to move their star mover forward or backward the number of spaces given, take an extra turn, or lose a turn. Do whatever the card says, and keep it in front of you; your turn is over.
When all the lights go on, the player takes the top card from The Extras deck and reads it aloud. The card will have a challenge the players are to take; the players then secretly vote who best fits the challenge listed by placing one of their color-coded star marks under the large star card that corresponds to another player. Once all the players voted, they look under their cards. Whoever gets the most votes has to do the challenge; if they complete it correctly, they move the amount of spaces on the card. Place the card out of play; your turn is over.
If the Dream Star lands on a card you already got, place your current card out of play and keep the new one.
Note: When reaching for a card, do not reach over the Dream Star or you might activate the lights.
Before the player can get to the finish, they must collect one card from each of the five different categories as mentioned. If they have less than the amount of cards and their movement is to take them to the finish, the player must stay where they are until they accomplish such.
The first player to reach the finish space with all five card categories (no exact count needed) is the winner and gets to present their future to everyone.